1.
Identify five key concepts or themes related to
eLearning Design and Development and explain what you know about each.
1.
Underlying Goal is an
essential piece of the design and development of an eLearning course. It is not imperative to understand the needs
and wants of your clients, but it is also crucial to gather as much information
as possible to ensure that the goal(s) of your client(s) and project come to
fruition. It is also important to keep
your goal simple and only teach what learner’s need to learn.
2.
Learner/Instructor needs and
abilities is another key concept of eLearning design and development. Very much like understanding the needs and
wants of your clients to define a goal, it is equally important to understand, anticipate
and incorporate resources to accommodate the needs and abilities of both facilitator
and learner. Because the instructor(s)
have to facilitate the learning activities and objectives and learner(s) have reached
those objectives, both instructor and learner have a symbiotic relationship.
3. Test
or exams can be used to gauge learners’ ability to recall facts discuss in the
readings and lectures in the course or gauge learners’ understanding of
material presented in the course. The
goal of the exam to measure students’ knowledge and how well students’ achieve the
objectives of each lesson, but it is also equally important to create tests
that can be reliable tools that reflect the expectation(s) of the course.
4.
Learning Activities (Absorb, Do,
Connect) are activities that produce different sets of learning
experiences, which is driven by the goals and objectives of the course. Again, the instructor has to go back to the
underlying goal and objectives of the lesson to incorporate a variety of
activities to accomplish those goals. I
believe in an eLearning environment a combination of these “Absorb, Do, and
Connect” make learning a bit more interesting and engaging.
5. Media
selection is important in the design of eLearning because it keep students
active and engaged in the content. Because
it is important to express clear and concise ideas to learners, selecting the
correct media to achieve one of the designed objectives becomes extremely crucial. More importantly, media selection can reduce
the amount of ambiguity in a lesson to create a learning environment similar to
face-to-face instruction.
2. Speculate on the future of eLearning and what your role in that future might be.
I speculate the future of eLearning will expand from higher education into K-12 and continue to develop in higher education to include international students that do not have to physically be in close proximity to their school. With the development of the Internet and the affordability of personal computers, I predict eLearning will one day take the place of traditional classroom instruction/training and my role in that future will be both as an online guidance counselor and instructor. As eLearning begins to trickle down from higher education to elementary and secondary institutions of learning, the demand for online guidance counselors and instructions will increase.
3. Revise the eLearning development template/instructional design process you developed earlier for yourself. Be sure to:
a) List all of the roles of
people who will be involved in the typical development.
1. Project Manager: liaison with client
and subject experts; installation and maintenance of the package; management of
piloting and evaluation
2. Instructional Designer: Content
analysis, curriculum design, and screen design.
3.
Graphics Designer: Development and production of graphics and animation
4.
Programmer: Coding; integration with learning management system
5.
Audio-visual (Media) Coordinator: Sound and video production; still photography
b) Identify your role.
My role would be either Project Manager or Instructional
Designer, or a combination of both.
c) Explain the type of courses or
other eLearning development the template is for (higher education course,
corporate training etc.)
This
type of eLearning development template is for a higher education course
d) Provide a clear label for all
included elements.
*11 step instructional design process as presented in
the text with my provisions from the previous week:
1. Identify your underlying goal—What
is the goal of the course? What is your goal for the course? Is it financial,
intellectual capital, attract/ retain customers/ employees, operational, or
public image? What is the purpose of this course?
2. *Analyze learners' needs and abilities/
Instructor’s needs and abilities-What are the needs and abilities of students
and/or instructors? What are the most
important needs and abilities of the learner for this class? What are the minimal skills set and traits
must the learner have in order to successfully complete the class?
3. Identify what to teach—What will
students learn? Will these subjects
bridge the gap between what the students already know and the goal(s) you set
for this course?
4. Set learning objectives-- What
is the learning objective of this course?
Is it to create/ design X that does Y? Decide X, given Y or Do procedure
X to accomplish Y?
5. *Modify objectives when
necessary—It is ok to revisit objectives and modify the areas that does not
accomplish or hinders the underlying goal.
5. Pick the approach to meet each
objective-- What types of activities do you do in your class? Lecture,
demonstration, student work, reading, discussion? What activities do you feel
are the most essential to the course?
6. Decide the teaching sequence of
your objectives-- In other words, what order would you like to see your
students learn the objectives of the class
7. Create objects to accomplish
objectives—completes a learning objective and can verify it.
8. Create tests-- What types of
test would like to see created for this course: learning games, practices,
simulations, or work assignments? What would you like the test to gauge?
Knowledge of the material or something else?
9. Select learning activities --What activities do you have in classroom based course?
Which of these do you feel are the most important to your course?(Not all
activities may have an online equivalent, or will need to be adapted for online
use)
10. Choose Media—Select appropriate
media to will maximize the learning experience and develop the skills and
knowledge necessary to fulfill the expectation of the goal(s) of the course.
11. *Course Evaluation—Test the
course and evaluate areas of improvement, or modify sections that no longer fit
the goals of the course.
e) Provide a clear description of
each included element.
See
above
f)
Provide a narrative explaining how the template would be used.
This
template is designed for the used in a higher learning environment or can be
modified to fit the needs of K-12 instruction.
The design and development will first assign roles and responsibilities,
then follow the 11 steps to meet the expectations of the instructor and requirements
of the educational institution. Most
importantly, I want to express that this template is merely a guide and changes
can be made to fit the needs and abilities of the designer and audience it is
created for—very much like the edits I made to the original 11 Steps of
Instructional Design.
Sources:
Horton, W. (2012).
Social learning. In E-learning by design. San Francisco, CA: Pfeiffer.
Newberry, B. Media For
eLearning (Word Document). Retrieved from http://studyonthebeach.com/csusb/classes/fall2012/etec_541_fall_2012/
Newberry, B. New Media.
(Word Document). Retrieved from http://studyonthebeach.com/csusb/classes/fall2012/etec_541_fall_2012/
Newberry, B. New Media
Second Life. (Word Document). Retrieved from http://studyonthebeach.com/csusb/classes/fall2012/etec_541_fall_2012/
Newberry, Brian. Content, Instructor
and Student Characteristics Word Document). Retrieved
from http://studyonthebeach.com/csusb/classes/fall2012/etec_541_fall_2012/