1.
Define the terms "Game" and
"Simulation" as they relate to eLearning.
The term “Game” in eLearning can be considered a
simulation plus a personally challenging task or a test plus immediate feedback
but without a recorded score, so a game allows learners to take educated risks
and try multiple strategies without having to suffer permanent consequences. In
contrast, the term “Simulation” in eLearning gives the learner control over the
sequence of events, so the learner has the opportunity to decide, act and learn
from real/ practical events and receive authentic feedback as if they were in a
real life situation. It is important to
note that in simulations the learner is referred to as a “user” but referred to
“player” in a game.
2.
What are the key characteristics of a Simulation?
According to Horton (2012), the essence of a
simulation is a cycle of decision-making and seeing results and the key
characteristics are:
1.
The learner has a goal
2.
The learner operates inside an environment
3.
The environment presents the learner with choices
4.
The learner’s actions have consequences or outcomes in
the simulated environment
5.
These outcomes may have additional effects in the
environment, which can be invisible to the learner
3.
What are some of the strengths or advantages of Games
and Simulations in eLearning?
The strengths or advantages of games and simulation
in eLearning are showing consequences that might not be normally visible,
learners can make mistakes without suffering permanent damage, learners can
pause/ reflect and revise, simplify complex situations, and give opportunities
to practice and receive feedback. More
importantly, games and simulations entertain the learner as well as teach.
4.
What are some of the weaknesses or disadvantages of
Games and Simulations in eLearning?
The weaknesses or disadvantages of games and
simulations in eLearning are cost of production, learners need individual
attention, a large group of learners to educate at one time, skills to be
taught are too complex, and task are too complex and time consuming,
consequences of failure are high (e.g harm to yourself or others), learning with
real systems are not practical (e.g having new nursing students prescribe
medication), etc.
5.
Pick a topic and describe a game or a simulation that
would be an effective learning activity.
The topic is Career Exploration and an effective
learning activity is a simulation of life outcomes based on their career
choices that compliments their personal skills.
Since the majority of students are unclear about what their career
choices are, what career(s) fits their wants, needs and skills, more
importantly, how applicable their skills are when selecting a life career, this
simulation will give students an opportunity to experience the ins and outs of
a profession without having to suffer the consequences of picking a major and
career that does not suit their skill sets.
In addition to being able to take risk, students will be able to
identify their weaknesses and have an opportunity to develop those weaknesses
to over their career obstacles.
6.
Describe the development process you would use to
create the game or simulation described above.
Since the objective of this simulation is to
explore a career that fits students’ skills, it is imperative students take a “True
Colors” test before they enter the simulation.
A True Colors test is a
personality survey designed to can help individuals understand their
personality and behavioral type, as well as those of others. The True Colors
Personality Assessment provides easy to understand insights into the your
behavioral style and personality type and those of others, so you can have
better communication and build rapid rapport, whether it is in your personal
life or professional life. The developmental process for this simulation will
be to first set with a career counselor and disseminate all the possible
careers that fit strengths and weaknesses of students, and then generate a list
of career opportunities that can be generalized to the vast majority of students.
Ideally, I would like to create all career opportunities for students, but I
know there will be limitations to this simulation due to cost and production
time. Therefore, my next step would be
gathering data on the typical day or activities of the specific careers
selected, so the simulation can mirror a real life career. Since this simulation is a fairly complicated
I would have to test and constantly retest the validity of the simulation and
make sure the information stays current so simulation is a reliable source of
determinant for students when choosing a career path.
Horton, W. (2012).
Social learning. In E-learning by design (pp. 323-398). San Francisco, CA:
Pfeiffer.
Hi Melissa,
ReplyDeleteGreat and insightful findings! I chose to elaborate more on a game that is already on the market, Toontastic. I believe it would go great in my classroom and help me measure my students reading and comprehension skills. Do you think that games and simulations are more successful if they are more detailed?
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ReplyDeletePerhaps it is my own deficiency, but I didn't quite understand the way your game would work.
ReplyDelete